![]() Officers can decide to deploy with items such as ballistic shields, door rams, tactical ladders, and much more. Organize an approach, then execute the mission in real time. Ready or Not utilizes a simple and organic control scheme which won’t have players fumbling around, forgetting dozens of key bindings. Robust and natural controlsĮxplore a deep and involved weapon handling and player maneuvering system, geared towards providing officers with an unprecedented level of control over their situational effectiveness. In order to push the bar further with realism, Ready or Not models ballistic penetration, ricochet, kevlar and plate dynamics, as well as projectile expansion and momentum. VOID interactive has consulted with police teams globally to create rules of engagement and a scoring system that are both challenging and realistic. We ultimately want you to be able to turn the lights out, crank up the volume, and be immersed in the action – bringing order to chaos. Because of our Supporters and with your help, we will continue to push Ready or Not, adding more content (new maps, missions, characters, weapons, etc.), and further refining it to get the game up to the standard that you deserve. It will still have bugs and quirks, and will require lots of additional content before it is ready for full release. Please remember that the Alpha build is still an incomplete version of the game. Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations. We hold Q&A sessions on discord once per month to give our community a voice as well.” Internalize it and then shape the game that both we and the community wants. “We currently have an active discord where we take in feedback and reports in various dedicated channels, How are you planning on involving the Community in your development process? “We intend to increase the price after our first major content update.” Will the game be priced differently during and after Early Access? It is mostly feature complete, contains 6 playable final quality level maps and two blockout levels, it is well optimized and holds our vision for the game.” “It is late stage alpha build, currently being played and enjoyed by project supporters. What is the current state of the Early Access version? ![]() “The full version will have at least 5 more levels, more game modes, have completed UI/UX, more weapons, PVP, and full translation in all of our desired languages.” How is the full version planned to differ from the Early Access version? “We believe the game will be 12 months in Early Access.” Being in early access will allow us to bring the full vision of the game and to collect feedback and make larger changes to the game that couldn't happen if it was 'final'.”Īpproximately how long will this game be in Early Access? While there aren't a lot of audio cues for gameplay or any real need for high-quality headset audio, it’s relaxing to hear the breeze in the trees and soft music as we dive into designing our perfect island escape.“Because we have achieved a viable product that players want to play and is fun, even in its incomplete state. The over-ear design of the ear cups do a decent job of blocking out ambient sound so we can focus entirely on in-game audio, though very loud noises can be heard over gunfire and in-game music.įor Animal Crossing New Horizons for the Switch and it’s a stark contrast. Each haunting groan and rapid series of clicks from the Clickers created a growing sense of dread and highlighted the need for caution as Joel and Ellie made their way across the devastated landscape. We tested the headset with The Last of Us Remastered on PS4 and were quickly reminded of how terrifying a zombie apocalypse should be. However, if you primarily play games on either of these consoles, you won't be able to use the 7.1 channel surround sound module you'll still get excellent audio quality and an incredibly immersive listening experience, but half of the headset's features will be unusable. The headset attaches to the module with a hardwired 3.5mm audio jack and can be quickly removed for use with mobile devices for listening to music or using with a PS4 or Nintendo Switch console. It uses both a USB dongle and 3.5mm audio jack to power the headset when used with a PC or Xbox One X. The module also features buttons for quickly adjusting volume, balancing game audio with chat, and quick muting your microphone.
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